Hey all, been digging into how some classic roulette systems might translate into video poker lately, and I thought I’d share some findings. I know we’re usually focused on paytables and optimal strategies here, but bear with me—this is more of a thought experiment about expected returns and variance.
I started with the Martingale, the old double-after-a-loss trick. In roulette, it’s simple: bet red, lose, double up, repeat until you win. On paper, it’s got a logic to it—eventually you hit and recover. But video poker’s a different beast. There’s no 50/50 red-or-black split; you’re dealing with a deck and probabilities tied to hand rankings. So I modeled it by treating a “win” as hitting at least a pair of jacks or better on a Jacks or Better machine, full pay 9/6 table. Roughly 45% chance per deal, not far off roulette’s 48.6% on a single-zero wheel. I ran 1,000 simulated hands, doubling bets after every non-qualifying hand. Results? It crashed hard. Bankroll got wiped out in under 50 hands most runs—variance is brutal when you’re doubling into a 55% loss rate. Expected return stayed negative, around -0.05 per unit wagered, because the house edge doesn’t care about your progression.
Next, I tried adapting the D’Alembert, which is less aggressive. Increase by one unit after a loss, decrease after a win. Same setup: jacks or better as the target. This one lasted longer—hundreds of hands before the inevitable downward trend kicked in. The slower ramp-up keeps you in the game, but the math still leans against you. Over 5,000 hands, the return hovered at -0.02 per unit, better than Martingale but still bleeding. The issue’s the same: video poker payouts don’t scale with your bet progression enough to offset the edge.
Then I flipped it and tested a positive progression, like the Paroli. Bet one unit, double after a win, reset after three wins or a loss. Idea is to ride hot streaks. This felt more at home in video poker, where a royal flush or four-of-a-kind can spike your return. Ran it 2,000 hands, and it held up better—positive swings were bigger, but losses still chipped away. Net return was near breakeven, maybe -0.01, depending on how lucky those streaks got. It’s less punishing, but you’re still fighting the 0.46% house edge on a 9/6 machine.
What’s clear is none of these roulette systems “solve” video poker. Roulette’s binary outcomes don’t map cleanly to a game with multiple payout tiers. Martingale’s a disaster with video poker’s variance, D’Alembert delays the pain, and Paroli’s your best shot but still no golden ticket. Stick to optimal strategy—chasing progression systems just muddies the math. Curious if anyone’s tried tweaking these differently or has data to share.
I started with the Martingale, the old double-after-a-loss trick. In roulette, it’s simple: bet red, lose, double up, repeat until you win. On paper, it’s got a logic to it—eventually you hit and recover. But video poker’s a different beast. There’s no 50/50 red-or-black split; you’re dealing with a deck and probabilities tied to hand rankings. So I modeled it by treating a “win” as hitting at least a pair of jacks or better on a Jacks or Better machine, full pay 9/6 table. Roughly 45% chance per deal, not far off roulette’s 48.6% on a single-zero wheel. I ran 1,000 simulated hands, doubling bets after every non-qualifying hand. Results? It crashed hard. Bankroll got wiped out in under 50 hands most runs—variance is brutal when you’re doubling into a 55% loss rate. Expected return stayed negative, around -0.05 per unit wagered, because the house edge doesn’t care about your progression.
Next, I tried adapting the D’Alembert, which is less aggressive. Increase by one unit after a loss, decrease after a win. Same setup: jacks or better as the target. This one lasted longer—hundreds of hands before the inevitable downward trend kicked in. The slower ramp-up keeps you in the game, but the math still leans against you. Over 5,000 hands, the return hovered at -0.02 per unit, better than Martingale but still bleeding. The issue’s the same: video poker payouts don’t scale with your bet progression enough to offset the edge.
Then I flipped it and tested a positive progression, like the Paroli. Bet one unit, double after a win, reset after three wins or a loss. Idea is to ride hot streaks. This felt more at home in video poker, where a royal flush or four-of-a-kind can spike your return. Ran it 2,000 hands, and it held up better—positive swings were bigger, but losses still chipped away. Net return was near breakeven, maybe -0.01, depending on how lucky those streaks got. It’s less punishing, but you’re still fighting the 0.46% house edge on a 9/6 machine.
What’s clear is none of these roulette systems “solve” video poker. Roulette’s binary outcomes don’t map cleanly to a game with multiple payout tiers. Martingale’s a disaster with video poker’s variance, D’Alembert delays the pain, and Paroli’s your best shot but still no golden ticket. Stick to optimal strategy—chasing progression systems just muddies the math. Curious if anyone’s tried tweaking these differently or has data to share.